Pillars Itchio Release!
Pillars » Devlog
Hi Everyone!
Pillars is now on Itchio!
While the game has been available on Gamejolt for sometime now. I've wanted to give it an update and release it on Itchio. Now I finally had the time to do it!
With the release of Pillars on Itchio, I also released a new update for the game, the Restful Sleep Update. Below are the patch notes (BEWARE, SPOILERS!)
This update comes with an engine upgrade to Unity 2018, making the game more stable and run a bit smoother.
- Main menu UI redesign.
- Added a basic tutorial for the first sequence.
- Added the ability to restart the level if any soft-locking bugs occur.
- Moved some objects around at the later levels to negate being "pinned in" by enemies deciding to ruin your fun.
- Cleaned up AI routes when there is more than one enemy in the level.
- Enemy AI has been finely tuned to feel more responsive, snappy and now choose to attack right away, rather than shoulder barging you through walls first. While you can still side step a swing or two if you're quick on your feet, they are more deadly than before.
- Added Ultra graphics settings. This increases shadow quality and anti-aliasing. I recommend sticking to Highest instead of Ultra as Ultra hasn't been tested much. The FPS shouldn't drop much between the two.
Thank you for checking out Pillars! Visit my page to see some other games I've made.
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